3dmax tutorial, how to use the array in 3dmax to make a decorative table lamp

by:EME LIGHTING     2021-03-08
Today, I will explain to you how to use the array in 3dmax to make a decorative table lamp. Click Create, switch the object to extend the primitive, and select the top view of the chamfered cylinder in the scene to create it. Click Modify, the radius is set to 150mm, the height is set to 30mm, the fillet is set to 3mm, the fillet segment is set to 8, and the number of sides is set to 30. Set the bottom coordinates to zero. Click the chamfered cylinder to create it in a position like the top view. Click Modify, the radius is set to 6mm, the height is set to 400mm, and the fillet is set to 0mm, so that it becomes a cylinder. Set the number of sides to 30. Click the alignment tool to align it with the chamfered cylinder below. The alignment positions are X, Y, Z, select the center-to-center method, and click Apply. Then we align it along the Y axis. The alignment position is Y position, the current object is the smallest, and the target object is the largest. Click OK. Click Create, switch the object to a standard primitive, and select the sphere to create in the scene. Click Modify, set the radius to 60mm, the number of segments to 32, and the hemisphere to 0.5. Select the hemisphere, click the alignment tool, select the alignment position as X, Y, Z, and select the center-to-center method. Then select the alignment position as the Y position, the current object is set to the smallest, the target object is set to the largest, and click OK. Click Create, select the sphere in the front view of the scene to create, and place it in this position. We are still creating a hemisphere, because we set the value to 0.5 before, and now we create it by default. Click Modify, the radius is set to 40mm, the segment value is set to 32, and the hemisphere is set to 0, so that it becomes a sphere. Move the mouse to the zoom tool and click the right button to bring up such a command panel. Enter the value of the Z axis as 150. Click the alignment tool to align it with the hemisphere below. The alignment positions are X, Y, Z, select the center-to-center method, and click Apply. Then set the alignment position to the Y position, the current object to the smallest, the target object to the largest, and click OK. Select the sphere, hold down the Shift key to copy upwards, select the instance method, and click OK. Click the alignment tool, the alignment position is Y position, the current object is the smallest, and the target object is the largest, click OK. Click Create and select the sphere to create in the top view. Click Modify, set the radius to 30mm and the number of segments to 32. Click the alignment tool, the alignment position is X, Y, Z, select the center-to-center method, and click Apply. Then set the alignment position to the Y axis, the current object is set to the smallest, the target object is set to the largest, and click OK. Select the sphere you just created, hold down the Shift key to copy it upwards, select the copy method, and click OK. Click Modify and set its radius to 70mm. Click Create and select the tubular body to create it in a position like the top view. Click Modify, radius 1 is set to 150mm, radius 2 is set to 146mm, height is set to 300mm, height segment is set to 5, and the number of sides is set to 30. We align the model we just created with the chamfered cylinder. Click the alignment tool, the alignment position is X, Y, Z, select center to center, and click Apply. Select the sphere in such a position in the scene to create it. Click Modify and set its radius to 6mm. Then we move its position in the top view to such a position. Then click the align tool to align it with the tube. The alignment position is the Y position, the current object is selected as the pivot point, and the target object is selected as the smallest. We will get such an effect. Click the level, select the axis, and click only affect the axis. We need to align the center of the sphere with the tubular body. The alignment position is X, Y, Z, and select the way of axis point to axis point, click OK. In this way, the tubular body of the center of the sphere has moved to our tubular body. After the setting is completed, you need to click the Only affect axis again to close it. Click Tools and select the array. We set the rotation value to 360° in total, and set the number of 1 dimension to 80. We can click the preview to check the effect. If you feel that the number is set too much, we can appropriately reduce it and observe whether it has a suitable effect through the preview. When the number is set to 80, we can see that it is the place where the small balls overlap, so we will reduce the number a bit and check the effect. We will find that there are gaps in the middle of the 74 small balls, indicating that this value is also not very accurate. We set the value to whichever effect is better, and we still set it to 80. Then select these spheres, click the group, group them into groups, and name them as decorative spheres. Select these spheres, press and hold the Shift key to copy upwards, choose to use examples, and click OK. Then align the sphere just created with the rectangular parallelepiped, select the alignment position as Y position, the current object is the pivot point, and the target object is the largest, click OK. The last is such an effect. Then we select the following spheres and modify their colors. This is the final production effect. So today, I’ll share it with everyone here. If you think the article is helpful to you, I hope to share it with your friends. Thank you for your support!
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